I make the
world audible.

Audio Interaction Designer & Audio Developer

I design interactive systems that translate hidden dynamics into sound, working across electroacoustics, psychoacoustics, and real-time computation. My work holds together two crafts that usually sit apart, the sound design that decides how something should feel to hear and the engineering that makes it run in real time.

  • C++
  • Python
  • Max MSP / RNBO
  • OSC
  • JUCE

Selected projects

01

A voice for electric vehicles

EV Engine Sound Sonification · Automotive

An audio engine that gives electric cars a voice by reading real telemetry data including RPM, load, and speed via OBD2. It translates these metrics in real time into a synthesized engine sound, utilizing a custom hybrid of wavetable and granular synthesis built in Max MSP and rigorously field-tested on the road.

OBD-II · Python · OSC · Max MSP · Hybrid synthesis
02

Listening to the market

SoniChain · Crypto market sonification

Turns Binance's order flow into a continuous, low-fatigue sound field: a "sixth sense" for the market, to listen to in the background instead of staring at a chart. Five metrics drive three synthesis engines and a reverb network, all in real time. Built with RNBO and SvelteKit.

RNBO · Svelte · Web Audio · Binance API · Tauri